I
tried the Bas-Relief feature in ZBrush when it came out last year. I
didn’t have any luck with it, especially the kind of quality
of STL’s you have above. Also, with the feature being new there
were very few tutorials. Along with the fact that since then
ZBrush has been acquired and is becoming a subscription.
There are tools in Blender also, height maps, etc., but that’s another learning curve for me. Not sure I need all that?
I’ve spent a lot of time looking for ways to do this also. So far, Aspire is the only tool which I’ve used to create some of my own 3D results with.
Getting a bit closer I think, came across this
https://triaxes.com/articles/manual-depth-map-creation/ 196
It’s a tutorial on how to manually create depth maps of 2d images. Ignore the last bit about the animation part.
It appears this is one way of creating the greyscale bitmap images. I believe there is a variety of software out
there in which you can then import these greyscale bitmaps, to make into an STL file. I’ll have to test it out - but
it should give a result similar to the samples I posted in the original post. Might be a bit tedious to make,
but it appears thats one way to make them.
Edit: Heres a more updated version of essentially the same thing, in video.
https://www.youtube.com/watch?v=LQ0RuWf-J1k 175